After we made the face shapes we had to pose the character in dynamic ways, and compose them in various ways. This was REALLY good prep for when we had to actually animate the character.
These are the silhouettes of the poses, just to see if the poses would still be clear if they were only seen in this way.
Needless to say, this meant that we had to fully rig (give the character a working skeleton) and weight paint the character. This was...painful...to say the least.
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